Treasure Map 2v2 Group Stage created 1464 days, 4 hours ago by -B
Tournament Description Click to create game with template settings
Group Stage Tournament's are complete!
STATUS:
Waiting on players
Waiting on players
4
max rounds
max rounds
32
max players
max players
Creator must start tournament
Team 1 | |
-B | |
Master Cowboy | |
Team 2 | |
Viking1007 | |
Checkmqte | |
Team 3 | |
Μῶμος (Momus) | |
Άρης | |
Team 4 | |
alexclusive | |
Beep Beep I'm A Jeep | |
Team 5 | |
ARand0mPlayer | |
WarShaddow | |
Team 6 | |
JSA | |
TheWarlightMaster | |
Team 7 | |
King Fungus | |
Tiberio Nero Claudio Cesar | |
Team 8 | |
spejsonopp | |
[V.I.W] recruiting time! Join us ! | |
Team 9 | |
rocky1 | |
Relajate | |
Team 10 | |
[FO] Interstate 404 | |
im_iftikhar1 | |
Team 11 | |
LancerBS | |
KaitoS | |
Team 12 | |
BML | |
Redman | |
Team 13 | |
Not Sure | |
SAS elite | |
Team 14 | |
FredL | |
Roses | |
Team 15 | |
Ƨillynamenace | |
amerlafrance | |
Team 16 | |
ZeiZeiii | |
TBestLittleHelper |
Group | Match-Up | Game Link | State | Winning Team | Start Time | End Time |
---|
Template Settings
PersonalMessage | |
Pace | MultiDay |
DirectBoot | 4320 |
AutoBoot | 4320 |
BankingBootTimes | null |
PrivateMessaging | False |
PracticeGame | False |
Fog | Foggy |
MultiAttack | False |
AllowPercentageAttacks | True |
AllowTransferOnly | True |
AllowAttackOnly | True |
MoveOrder | Cycle |
InstantSurrender | Instant |
BootedPlayersTurnIntoAIs | False |
SurrenderedPlayersTurnIntoAIs | False |
TimesCanComeBackFromAI | 2 |
AIsSurrenderWhenOneHumanRemains | False |
AllowVacations | True |
Map | 24131 |
AutomaticTerritoryDistribution | Manual |
CustomScenario | null |
DistributionMode | -1 |
TerritoryLimit | 3 |
InitialPlayerArmiesPerTerritory | 4 |
InitialNonDistributionArmies | 2 |
InitialNeutralsInDistribution | 4 |
Wastelands | {'NumberOfWastelands': 6, 'WastelandSize': 7} |
Commerce | {} |
Commanders | False |
OneArmyStandsGuard | True |
MinimumArmyBonus | 4 |
LuckModifier | 0 |
RoundingMode | StraightRound |
BonusArmyPer | 0 |
ArmyCap | null |
OffensiveKillRate | 60 |
DefensiveKillRate | 70 |
LocalDeployments | False |
NoSplit | False |
OverriddenBonuses | [] |
ReinforcementCard | {'NumPieces': 8, 'InitialPieces': 0, 'MinimumPiecesPerTurn': 1, 'Weight': 1, 'Mode': 0, 'FixedArmies': 5} |
SpyCard | none |
AbandonCard | none |
OrderPriorityCard | {'NumPieces': 12, 'InitialPieces': 0, 'MinimumPiecesPerTurn': 1, 'Weight': 1} |
OrderDelayCard | {'NumPieces': 10, 'InitialPieces': 0, 'MinimumPiecesPerTurn': 1, 'Weight': 1} |
AirliftCard | none |
GiftCard | {'NumPieces': 30, 'InitialPieces': 15, 'MinimumPiecesPerTurn': 1, 'Weight': 1} |
DiplomacyCard | none |
SanctionsCard | none |
ReconnaissanceCard | none |
SurveillanceCard | none |
BlockadeCard | {'NumPieces': 40, 'InitialPieces': 28, 'MinimumPiecesPerTurn': 1, 'Weight': 1, 'MultiplyAmount': 5} |
BombCard | none |
MaxCardsHold | 7 |
NumberOfCardsToReceiveEachTurn | 5 |
CardPlayingsFogged | True |
CardsHoldingAndReceivingFogged | True |
Mods | [] |