Treasure Map 2v2 Group Stage
created 2089 days, 7 hours ago by
-B
Tournament Description Click to create game with template settings
Group Stage Tournament's are complete!
STATUS:
Waiting on players
Waiting on players
4
max rounds
max rounds
32
max players
max players
Creator must start tournament
| Team 1 | |
| Team 2 | |
| Checkmqte | |
| Team 3 | |
| Team 4 | |
| Team 5 | |
| ARand0mPlayer | |
| WarShaddow | |
| Team 6 | |
| Team 7 | |
| King Fungus | |
| Tiberio Nero Claudio Cesar | |
| Team 8 | |
| Team 9 | |
| Team 10 | |
| [FO] Interstate 404 | |
| im_iftikhar1 | |
| Team 11 | |
| Team 12 | |
| Team 13 | |
| Not Sure | |
| SAS elite | |
| Team 14 | |
| Roses | |
| Team 15 | |
| Ƨillynamenace | |
| Team 16 | |
| ZeiZeiii | |
| TBestLittleHelper |
| Group | Match-Up | Game Link | State | Winning Team | Start Time | End Time |
|---|
Template Settings
| PersonalMessage | |
| Pace | MultiDay |
| DirectBoot | 4320 |
| AutoBoot | 4320 |
| BankingBootTimes | null |
| PrivateMessaging | False |
| PracticeGame | False |
| Fog | Foggy |
| MultiAttack | False |
| AllowPercentageAttacks | True |
| AllowTransferOnly | True |
| AllowAttackOnly | True |
| MoveOrder | Cycle |
| InstantSurrender | Instant |
| BootedPlayersTurnIntoAIs | False |
| SurrenderedPlayersTurnIntoAIs | False |
| TimesCanComeBackFromAI | 2 |
| AIsSurrenderWhenOneHumanRemains | False |
| AllowVacations | True |
| Map | 24131 |
| AutomaticTerritoryDistribution | Manual |
| CustomScenario | null |
| DistributionMode | -1 |
| TerritoryLimit | 3 |
| InitialPlayerArmiesPerTerritory | 4 |
| InitialNonDistributionArmies | 2 |
| InitialNeutralsInDistribution | 4 |
| Wastelands | {'NumberOfWastelands': 6, 'WastelandSize': 7} |
| Commerce | {} |
| Commanders | False |
| OneArmyStandsGuard | True |
| MinimumArmyBonus | 4 |
| LuckModifier | 0 |
| RoundingMode | StraightRound |
| BonusArmyPer | 0 |
| ArmyCap | null |
| OffensiveKillRate | 60 |
| DefensiveKillRate | 70 |
| LocalDeployments | False |
| NoSplit | False |
| OverriddenBonuses | [] |
| ReinforcementCard | {'NumPieces': 8, 'InitialPieces': 0, 'MinimumPiecesPerTurn': 1, 'Weight': 1, 'Mode': 0, 'FixedArmies': 5} |
| SpyCard | none |
| AbandonCard | none |
| OrderPriorityCard | {'NumPieces': 12, 'InitialPieces': 0, 'MinimumPiecesPerTurn': 1, 'Weight': 1} |
| OrderDelayCard | {'NumPieces': 10, 'InitialPieces': 0, 'MinimumPiecesPerTurn': 1, 'Weight': 1} |
| AirliftCard | none |
| GiftCard | {'NumPieces': 30, 'InitialPieces': 15, 'MinimumPiecesPerTurn': 1, 'Weight': 1} |
| DiplomacyCard | none |
| SanctionsCard | none |
| ReconnaissanceCard | none |
| SurveillanceCard | none |
| BlockadeCard | {'NumPieces': 40, 'InitialPieces': 28, 'MinimumPiecesPerTurn': 1, 'Weight': 1, 'MultiplyAmount': 5} |
| BombCard | none |
| MaxCardsHold | 7 |
| NumberOfCardsToReceiveEachTurn | 5 |
| CardPlayingsFogged | True |
| CardsHoldingAndReceivingFogged | True |
| Mods | [] |